Genre guides

How spatial approaches change by genre, with links to more than 200 genre-specific guides.

This page explains how the spatial approach to an immersive mix changes from one genre to another. It covers the general principles that apply to every genre, the five dimensions used to score each style, how to read a placement map, and the typical approach for each of the six genre families. Each family section links to its overview post and to a selection of the more than 200 genre-specific guides.

It is intended for artists, engineers and producers who want a starting point for their own music, whether they mix stems by hand or generate an immersive version from a stereo file with Spatial9. The scores and placements described here are starting points, not strict rules.

General principles

Spatial audio places sound all around the listener, including behind and above, instead of on a flat line between two speakers. Each style has its own rules about what the listener should focus on, and those rules remain in force in 3D.

Four principles determine most genre differences:

  • Focus. In pop, country and hip-hop the vocal is the song, so it stays anchored in front of the listener. In ambient and electronic music, the whole space can act as the instrument.
  • Low end. Bass-driven genres such as hip-hop, EDM and reggaeton keep the kick and sub bass centred and steady. Moving the bass makes a mix feel weak.
  • Realism. Classical, jazz and acoustic music usually recreate a real room. Electronic genres are free to build spaces that could not exist physically.
  • Movement. Some genres benefit from sounds that travel around the listener. In others, any movement sounds like a gimmick.

Genres with dense arrangements or a strong sense of space, such as EDM, ambient, classical and orchestral music, usually gain the most from an immersive mix.

Matrix comparing width, height, movement and low-end focus for the first 30 genres in the series
Each genre uses the 3D space differently. More dots means the genre usually makes more use of that dimension.

Five dimensions of an immersive mix

Every genre guide scores five dimensions from 1 (barely used) to 5 (used to the full).

DimensionDefinitionLow scoreHigh score
WidthHow far sound spreads around the listenerMostly in frontFull 360 degrees
HeightHow much sound comes from aboveEar levelStrong overhead layer
MovementHow often sounds travel through the spaceStaticConstant motion
Low-end focusHow much the mix depends on kick and bassLightBass-driven
Space / reverbHow big and reflective the room feelsDry and closeHuge and lush

How to read a placement map

Each genre guide includes a top-down placement map. The listener is in the centre, facing the front, and coloured dots show where each part of the arrangement typically sits.

MarkerMeaning
BlueCore of the song, usually the lead vocal or lead instrument
AmberRhythm and low end: drums, bass, 808s
GreenTexture and space: pads, strings, room sound, ambience
PinkAccents and effects: ad-libs, risers, ear candy
Cyan squareThe element is raised or placed overhead
Example placement map for pop showing the lead vocal in front, harmonies to the sides and synth pads raised behind the listener
An example placement map for pop. Every genre guide includes its own.

How approaches change across families

The guides are grouped into six families. The table lists the number of guides and the average score per dimension for each family, as published in the family overview posts.

FamilyGuidesWidthHeightMovementLow endSpace
Electronic and dance644.43.43.74.13.5
Hip-hop, R&B and pop163.93.02.93.92.8
Rock and metal264.23.22.53.73.5
Jazz, blues, country and folk273.62.11.82.63.2
Classical, vocal and ambient174.23.51.72.14.3
Latin, African and world703.92.52.43.43.1

The anchored element and the parts that open up also differ per family:

FamilyAnchored elementWhat opens up
Electronic and danceKick and sub bassPads, percussion, risers, effects
Hip-hop, R&B and popLead vocal and 808 or bassAd-libs, harmonies, hooks
Rock and metalVocal, kick, snare, bassGuitar walls, cymbals, room
Jazz, blues, country and folkEvery player in a fixed positionNatural room reverb
Classical, vocal and ambientEnsemble in frontHall reflections, choirs, pads overhead
Latin, African and worldLead vocal, bass, main beatPercussion and call-and-response parts

Electronic and dance

Electronic and dance music can use 3D space more freely than any other family, because its sounds are designed rather than recorded in a room.

  • Fixed, centred foundation. The kick and sub bass stay centred and steady in almost every style. Moving them weakens the groove and can sound strange on club systems and headphones.
  • Movement as a musical tool. Filter sweeps, risers and delays travel around and above the listener. Build-ups often rise in height, and drops often open in width.
  • Designed space. Reverbs are effects, not real halls, so each style chooses its own space, such as a dark warehouse for techno or an open sky for trance.
  • Binaural translation. Many listeners hear these mixes on headphones first, so the guides favour clear placements that still work when rendered binaurally.

House styles keep a tight centre, a strong low end and gentle motion. Techno, trance, jungle and bass music use the most movement. Hard dance styles such as hardcore, hard techno and footwork keep the room dry and the kick in charge. Trance, festival styles and dark psytrance add the most height, while dub techno, dark ambient, IDM and electroacoustic music rely on space and detail.

Overview: Electronic and dance genres (64 guides).

GuideFocus
HouseFour on the floor, warmth all around
Deep HouseWarm chords and a soulful vocal
TechnoA locked kick, sounds that orbit
TranceEuphoric leads over a wide sky
EDMThe drop surrounds, the kick stays put
Drum & BassBreaks up front, rolling bass
DubstepWobbles across the room
SynthwaveNeon synths across a wide skyline

Hip-hop, R&B and pop

In hip-hop, R&B and pop the vocal is the song. Most listeners hear these genres on earbuds, so the mix must keep a clear, close vocal and a low end that hits hard.

  • Vocal in front. Lead vocals and raps sit at the centre and slightly forward. Ad-libs and doubles are what move.
  • Heavy, centred low end. 808s, kicks and bass lines stay in the middle and mono-compatible so they keep their punch on phones, earbuds and in cars.
  • Contrast between sections. Verses stay focused and narrow; choruses and hooks open up in width and height.
  • Short, intimate spaces. Most styles use tight rooms, with reverb used for colour rather than distance.

Hip-hop, trap, drill and phonk keep the tightest, driest space and the strongest low end. Soul and R&B place a singer or band in a warm room with almost no movement. Pop styles from K-pop to hyperpop are the widest and use the most movement, and hyperpop scores the maximum for movement.

Overview: Hip-hop, R&B and pop genres (16 guides).

GuideFocus
Hip-hopHeavy centre, wide stage for the beat
Trap808s centred, hi-hats in the air
R&BAn intimate vocal in a warm cloud
PopVocal up front, hooks all around
K-popEvery member and hook in its own place
HyperpopA vocal inside a storm of glitches

Rock and metal

Immersive rock and metal mixes usually place the listener in front of the band, as if in the front row.

  • Band in front. Lead vocal, kick, snare and bass stay in the centre.
  • Wide guitar walls. Double-tracked rhythm guitars spread hard left and right and can wrap slightly toward the sides. Lead guitars and solos stay nearer the centre.
  • Height from cymbals and room. Overheads, room microphones and reverb rise above the listener.
  • Little movement. Solos, delays and effects can move briefly, but most of the mix stays fixed.

Classic and arena rock use a big, natural room. Punk, rockabilly, thrash and death metal keep a tight, aggressive space. Psychedelic rock, post-rock, shoegaze and symphonic rock can surround the listener completely, and doom and black metal go furthest into reverb.

Overview: Rock and metal genres (26 guides).

GuideFocus
RockThe band on stage, you in the front row
ShoegazeA wall of guitars to sink into
Post-RockSlow builds that rise around you
Psychedelic RockA steady core in a swirling room
MetalA wall of guitars, a felt punch
Doom MetalCrushing riffs in a vast dark hall

Jazz, blues, country and folk

These genres are played together by musicians in a room, so the best immersive mixes recreate a real room with real players.

  • Real positions. Each player stays in one place. Only free jazz and jazz fusion let solos travel around the listener.
  • Natural rooms. Reverb represents a real club, studio or church and provides height and depth without sounding processed.
  • Focused front. The singer or soloist stays in front so stories and solos stay clear.
  • Moderate low end. Bass sits centred but is rarely heavy; jazz fusion and acid jazz are the exceptions.

Big band, brass band, Latin jazz and free jazz use the widest stage. Delta blues and singer-songwriter music are the most intimate, often a voice, a guitar and a quiet room, and zydeco keeps the driest sound. Bluegrass gathers the band around one microphone, Celtic folk places melody players around the listener like a pub session, and sea shanties put the lead singer in front with the crew answering from all sides.

Overview: Jazz, blues, country and folk genres (27 guides).

GuideFocus
JazzA small club, every player in place
Big BandA whole band across the stage
BluesA small band in a warm room
CountryStory-first vocal, band in a half circle
BluegrassA string band around one microphone
Singer-SongwriterA voice and an instrument

Classical, vocal and ambient

In this family, spatial audio creates a believable or beautiful space. Concert music was written for halls that already surround the audience, and ambient music was written to be a space.

  • Space as the main ingredient. Natural halls, churches and long, soft reverbs matter more here than in any other family.
  • Generous height. Hall reflections, choirs and pads rise above the listener.
  • Gentle low end. Bass is present but rarely dominant.
  • Calm movement. Elements move slowly, if at all.

Classical, opera and film scores place the orchestra in front with the hall around and above, and film scores add the most height and movement. Baroque and chamber music bring a smaller ensemble into a tight arc a few metres in front of the listener. Choral music fills a stone vault, with voices in an arc and soloists slightly forward. Ambient and sleep music drop the stage and surround the listener, provided nothing moves suddenly, while lo-fi stays cosy and still.

Overview: Classical, vocal and ambient genres (17 guides).

GuideFocus
ClassicalOrchestra in front, hall all around
Chamber MusicA quartet and piano in a small hall
Choral MusicA choir under a cathedral vault
Film & Game ScoresOrchestra and sound design all around
AmbientNo front, no back
Lo-fiA cosy room to sit inside

Latin, African and world

Latin, African, Caribbean, Middle Eastern, Asian, European and Pacific styles are mostly built on layered rhythm and large ensembles, which suit a mix that surrounds the listener.

  • Percussion all around. Hand drums, shakers, guiros and bells spread around and slightly behind the listener, while the main pulse, such as the clave, stays clear.
  • Anchored centre. Lead vocal, bass and the main beat stay in front so the dance groove stays solid.
  • Call and response. Choruses, horn sections and backing singers can answer from the sides.
  • Respect for the room. Traditional styles keep a natural space; urban and club styles such as afrobeats, reggaeton, dembow and Brazilian funk use tighter rooms.

Dub is the most spatial genre in the family and scores the maximum for width, movement, low end and space. Salsa, samba, Afrobeat, taiko, gamelan and Balkan brass spread the widest. Dembow, Latin trap and amapiano push the bass hardest. Bolero, fado and Indian classical music stay the most intimate, with a few players close to the listener.

Overview: Latin, African and world genres (70 guides).

GuideFocus
Latin & ReggaetonDembow centred, percussion around
SalsaA full orquesta with percussion around
SambaSinger and surdo in a percussion ring
AfrobeatsPercussion around a smooth vocal
AmapianoLog drums centred, keys around
DubEchoes flying all around
FadoOne voice and two guitars
GamelanAn ensemble in a Javanese pendopo

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