Quickstart: your first immersive mix
Turn a stereo song or a set of stems into an immersive mix, check it on headphones and export it.
This quickstart takes you from a finished song to an exported immersive mix. You prepare your audio, upload either a stereo master or a set of stems, let Spatial9 generate the spatial arrangement, review the result on headphones and export the formats your destination expects.
The page is written for musicians, producers and students who are using Spatial9 for the first time. No immersive speaker setup is required: you can complete every step with a pair of ordinary headphones. If you want to automate this process from an AI assistant, an agent or your own code instead, read Choose the right workflow after this page.
Before you begin
Check the following requirements before you upload anything.
| Requirement | Details |
|---|---|
| Account | A Spatial9 account at app.spatial9.ai. Students can use the Student Pro plan; see Education and Academy |
| Plan | Music Free allows 1 project per month with preview and sharing only. File exports require a paid plan such as Music Pro |
| Audio | A song you have the rights to use, as a stereo master or a set of stems |
| Input formats | WAV, MP3, FLAC or AIFF |
| Recommended quality | 24-bit WAV at 48 kHz or higher; sample rates up to 96 kHz are accepted |
| Monitoring | Headphones for review; a speaker system, soundbar or TV is useful for a second check |
Step 1: Choose your starting point
Your first decision is whether to start from a single stereo master or from stems. Both routes lead to the same kind of immersive mix, but they differ in preparation time and precision.
| Question | Stereo master | Stems |
|---|---|---|
| What you need | One lossless file of the final mix | Separate files for vocals, drums, bass, instruments and effects, all the same length |
| How parts are found | Spatial9 separates them from the mix | They are already separate |
| Control over placement | Good, per separated part | Full, per stem |
| Best for | Back catalogs, lost sessions, quick releases | New releases, flagship tracks, dense arrangements |
| Main risk | Separation artifacts on very dense or heavily processed mixes | Stems that do not add up to the approved stereo mix |
| Preparation time | Minutes | Depends on how organized the session is |
Choose the stereo master when the original session is lost, when you are converting many songs and need consistent results, or when the mix is fairly open with clear space between the main parts. Choose stems when you still have the session, when many parts share the same frequencies, or when you want exact control over where each part sits.
For a detailed comparison, including what streaming platforms accept, see Upmixing stereo vs mixing from stems.
Step 2: Prepare your files
Clean, consistent input gives the engine clear information about each part of the music. Problems in the source cannot be fully fixed later.
Preparing a stereo master
- Export the final approved mix as lossless WAV or FLAC. Avoid MP3 when you have a lossless version.
- Leave some headroom. Avoid a master that is limited so hard that the peaks are flattened, because a crushed master gives separation less detail to work with.
- Keep the full length of the song, including intro and outro.
Preparing stems
Apply every rule in the following checklist before you export.
| Rule | What to do |
|---|---|
| Same start and length | Export every stem from the same start point, usually the start of the song, to the same end point. Keep the silence before late entries |
| Consistent format | Use one sample rate and one bit depth for every stem, for example 48 kHz and 24-bit, matching your session |
| Clear names | Use a number and an instrument, for example 01-Kick, 02-Bass, 03-LeadVocal, 04-Pads |
| Effects decision | Decide per stem whether reverb and delay are printed. Drier stems give the arrangement more freedom |
| Headroom | Make sure no stem clips. Bypass master-bus limiting and heavy compression when exporting |
| Mono or stereo | Export point sources such as lead vocal, kick and bass as mono. Keep genuinely wide sources as stereo |
See Preparing and exporting stems for the complete reference.
Step 3: Write a creative brief
Write one paragraph that describes what the immersive mix should feel like before you hear what Spatial9 proposes. Without a brief, it is easy to accept whatever sounds impressive; with a brief, you can judge whether the result serves the song.
Include the genre, the mood, where the listener should feel they are, and what must stay focused. Use spatial vocabulary: position, width, height, distance, envelopment and clarity.
A slow, intimate indie song. The listener should feel like they are sitting in a small room with the band. The lead vocal stays close and centered in front. Guitars sit slightly left and right, not behind. Reverb and pads gently wrap around and rise above, but never cover the voice. The chorus should open up wider than the verse.
Step 4: Upload and process
- Sign in at app.spatial9.ai.
- Create a new music project.
- Upload your stereo master, or upload your full set of stems.
- Start processing.
During processing, Spatial9 analyzes the material, separates sources if you supplied only a stereo master, and uses GravityLLM to generate the spatial arrangement: where each source sits, its distance, its elevation and its movement over time. AI agents then coordinate processing and rendering.
Processing time depends on the file length and complexity. A typical 3-minute song takes 2 to 5 minutes, and you receive an email notification when the file is ready.
To hear how the modes work before using your own music, open the Music Transformation room at /demo/music. Under "Choose a mode" it offers "3D Spatial Audio", "Interactive Mode" and "Your Stems + AI". In "Your Stems + AI", GravityLLM positions uploaded stems in 3D space based on genre and you review the result in a stage player.
Step 5: Review on headphones
Do not judge the result on a single listen. Use a structured review at a fixed, moderate level.
- Set a comfortable, moderate listening level and keep it constant for the whole review.
- Listen to the whole track once without interruption, ideally with your eyes closed.
- Listen again with one focus per pass: the lead vocal, the low end, the overall space, then individual parts.
- Draw a simple listening map of where you hear each part.
- Compare the map with your creative brief, line by line.
- Compare the immersive version with the original stereo version.
Use the following checks on every review.
| Check | What good sounds like | Common problem |
|---|---|---|
| Lead vocal | Clear, stable and in front | Drifts, sounds hollow or loses presence |
| Low end | Centered and solid | Bass thins out or moves around |
| Space | Supports the mood of the song | Constant motion that tires the ear |
| Separation | Parts sound natural on their own | Watery or smeared sounds on dense passages |
| Stereo version | Balanced and close to the original | Reverb or effects much louder than before |
If you can, repeat the review on a soundbar, TV or speaker system, and on phone speakers, where many people will hear the result. See Binaural rendering, headphones and speakers for playback details.
Step 6: Refine
When something does not match your brief, find the cause before you change anything. Most fixes happen at the source level.
- A vocal smeared by printed reverb may need a drier stem export.
- A crowded stem that holds both guitars and keys may work better split into two stems.
- A clipped stem needs more headroom.
- A stereo master with heavy separation artifacts may work better as stems, if they are available.
Change one thing at a time, process again, and review again with the same procedure and at the same level. Record what you changed and what you heard. Spatial9 also lets you adjust the mix directly; the available controls, movement options and effects are described in Spatializer for Music.
Step 7: Export
When the mix meets your brief, export the formats your destination needs. Available formats depend on your plan.
| Format | Channels | Use it for | Plans |
|---|---|---|---|
| Binaural WAV or MP4 | 2 | Headphone listening, streaming, social posts, portfolios | Music Pro and above |
| Eclipsa Audio (IAMF) | Varies | YouTube on supported devices | Music Pro and above |
| ADM BWF and ADM XML | Varies | Professional immersive music delivery | Music Pro and above |
| Ambisonics HOA | (order + 1) squared | VR and 360 video | Music Pro and above |
| IAMF and MPEG-H | Varies | Additional delivery targets | Music Studio and above |
Binaural is the format most headphone listeners will hear. It is a normal two-channel file carrying 3D cues, so it plays on any headphones without special hardware. Keep a stereo version as a safety format for listeners whose playback does not support 3D.
Delivery checklist
- Identify who is listening, and on what: headphones, speakers, VR or video.
- Choose the primary format that most of your audience will hear.
- Add a safety format, usually a stereo mixdown.
- When exporting to a smaller speaker layout, check how height content folds down.
- Confirm that no clipping occurred.
- Name files clearly with song, format and version.
- Listen to the delivered file, not only to the session.
Step 8: Test and publish
Play the exported binaural file on at least three devices, including at least one pair of everyday earbuds. Headphones differ in tone and in how they present space. Note anything that changes significantly between devices, such as a vocal that drifts or bass that disappears on earbuds.
After uploading to a platform, confirm that the immersive version actually plays on a supported device before you announce it. For YouTube delivery with Eclipsa Audio, see Publishing and delivery.
Troubleshooting
| Symptom | Likely cause | Fix |
|---|---|---|
| Parts drift out of time | Stems were trimmed or exported from different start points | Re-export every stem from the same start point to the same end point |
| Watery or smeared sound on dense passages | Separation artifacts from a stereo master | Use original stems, or a less heavily limited master |
| Lead vocal sounds distant or hollow | Printed reverb on the vocal stem, or a brief that did not prioritize the vocal | Export a drier vocal stem and state the vocal position in the brief |
| Distortion in the result | A clipped stem or an over-limited master | Re-export with headroom and without master-bus limiting |
| Mix feels tiring | Too much constant motion | Keep the core of the song anchored and use movement with purpose |
| Space sounds narrow or flat | Fake stereo files, or a very narrow source mix | Export point sources as true mono and wide sources as true stereo |
| Immersive version does not play after upload | Unsupported playback device or platform processing still in progress | Verify on a supported device before promoting the release |
| Export button unavailable | Plan does not include file exports | Upgrade from Music Free, or use Student Pro if you are a verified student |
Next steps
- Core concepts: understand objects, beds, rendering and binaural before your next mix.
- Spatializer for Music: learn the controls, movement library and effects in detail.
- Preparing and exporting stems: get stems right the first time.
- Publishing and delivery: choose the right destination and file for each platform.