Mixing engineer at a large console in a dim studio with a multitrack session of colourful waveforms on the screens

Upmixing Stereo vs Mixing From Stems: Can AI Make a Real Immersive Mix?

Spatial9 Team · · Updated · 8 min read

Key takeaways

  • A classic upmixer spreads the ambience of a stereo file around the room but does not place individual instruments.
  • AI source separation splits a stereo mix into parts such as vocals, drums, bass and other, which can then be placed in 3D.
  • Apple Music does not accept upmixes of a stereo release, or stems separated from one, as Spatial Audio.
  • Mixing from original multitracks gives full control and is accepted by every immersive music service.

Most of the world's recorded music exists only in stereo. Sessions are lost, tapes have decayed, or the multitracks belong to someone else. At the same time, more listeners have devices that can play immersive audio. The obvious question follows: can software turn a finished stereo song into a real immersive mix?

The honest answer has three parts, because there are three different techniques that are often described with the same words. This guide explains each, what it can and cannot do, and how platforms treat the results. For a step-by-step workflow, see how to create spatial audio from stereo.

Comparison card of making an immersive mix from a stereo master versus from original stems covering input, how sounds are placed, the main limit and platform rules
Two routes to an immersive mix.

Upmixing vs mixing from stems at a glance

Classic upmixAI separation and placementMixing from original stems
InputStereo masterStereo masterMultitracks or stem groups
What happensAmbience is extracted and spreadThe mix is split into parts, each placed in 3DEach source is placed and moved by a mixer
Individual placementNoYes, by partYes, by track
Sound quality limitsWider stereo, little true directionSeparation artefacts and shared reverbOnly the mix itself
SpeedReal timeMinutesHours to days
Apple Music Spatial AudioNot acceptedNot acceptedAccepted
YouTube in Eclipsa AudioPossiblePossiblePossible
Best forPlayback enhancementCatalogue, lost sessions, previewsNew releases and flagship titles

Three different techniques

Flow diagram of three routes to an immersive mix: a classic upmixer spreading stereo ambience, AI separation of a stereo master into parts placed in 3D, and mixing from original multitracks
Three methods that are often confused.

1. Classic upmixing

Upmixers have existed for decades. Systems such as Dolby Surround and DTS Neural:X, built into AV receivers, analyse a stereo or 5.1 signal and work out which parts are correlated between the channels, usually the direct sound, and which are not, usually reverb and ambience. They keep the direct sound at the front and spread the ambience to the sides, rear and height speakers.

The result can be pleasant, especially for live recordings with lots of room sound. It is not an immersive mix in the creative sense. The guitar does not move to the left wall and the backing vocals do not rise overhead, because the upmixer never knows which sound is which.

2. AI source separation and placement

Source separation uses neural networks trained on large collections of songs with known stems to split a finished mix into its parts. Research systems such as Spleeter, released by Deezer in 2019, and Demucs, developed at Facebook AI Research, now Meta AI, popularised the approach, with evaluation built around datasets such as MUSDB18. Commercial tools have improved quickly since.

Once the song is separated, each part can be placed and moved in 3D like an object in a normal mix. This is how Spatial9 turns a stereo song into an immersive mix, and it is the same family of technology that made it possible to remix archive recordings: Giles Martin's 2022 remix of the Beatles' Revolver used machine-learning de-mixing developed by Peter Jackson's team for the documentary Get Back.

The comparison of popular separation tools is covered in stems to immersive audio with Moises, LALAL.AI, AudioShake and Spatial9.

3. Mixing from original stems

The traditional route starts from the session: every vocal, drum mic, guitar and synth on its own track, or stem groups exported from the session. An engineer places each source as an object or in a bed, automates movement, and adjusts reverb and balance for the immersive space. The sources are clean, so nothing leaks between them, and the mixer can make any creative decision.

Shelves of vintage reel-to-reel master tape boxes with an old tape machine in the foreground
Much of recorded history exists only as finished stereo masters.

What a stereo file cannot give back

Separation is impressive, but a stereo master has thrown information away. Good tools hide most of the resulting problems. A careful listen still finds them.

Grid of the limits of separating a stereo song with AI: bleed between instruments, shared reverb, few instrument categories and dense mixes
Where separation struggles.

Mixing from stems avoids all four. That is the real difference between the routes: not the placement, which both can do, but the cleanliness of the sources being placed.

What platforms accept

Platform rules decide more than sound quality does.

Our guide on where to publish spatial audio covers each service in detail.

Which route should you take?

Decision guide for choosing between AI separation and placement, original multitracks and stereo conversion for catalogue, Apple Music, new releases and previews
Choose by the release and the platform.
Mixing engineer at a large console with a multitrack session of colourful waveforms on the screens
Original multitracks give clean sources and full control.

How Spatial9 handles both

Spatial9 accepts either input. From a stereo master it separates the song and places each part in 3D. From stems it skips separation and places your clean sources directly, which avoids the limits above. In both cases you can preview on headphones, adjust placement and export Eclipsa Audio or other formats. If you are weighing automation against hand mixing, see Spatial9 Music Engine vs mixing by hand.

Common misconceptions

Frequently asked questions

Can AI turn a stereo song into Dolby Atmos?

AI can separate a stereo song and place its parts in an Atmos or Eclipsa Audio mix. Apple Music will not accept such a mix as Spatial Audio, so for Apple you need the original multitracks.

What is the difference between upmixing and source separation?

Upmixing spreads the ambience of a stereo signal around more speakers without identifying instruments. Source separation identifies parts such as vocals and drums so that each can be placed individually.

Does upmixed audio sound as good as a real mix?

A good AI conversion can sound convincing, especially on headphones. A mix from original stems avoids separation artefacts and gives the mixer full control, which usually matters most on dense, complex songs.

Can I upload an immersive version of a stereo song to YouTube?

Yes. You can upload an Eclipsa Audio version of your song to YouTube, subject to YouTube's normal policies and your rights to the music.

How do I get stems if I made the song?

Export each track or group from your DAW session as a separate audio file of the same length, starting at the same point. Spatial9 can use those directly.

Sources

  1. Delivering Dolby Atmos audio, Apple Music Provider Support. Rules on upmixes and separated stems for Spatial Audio.
  2. Romain Hennequin, Anis Khlif, Félix Voituret and Manuel Moussallam, "Spleeter: a fast and efficient music source separation tool with pre-trained models", Journal of Open Source Software, vol. 5, no. 50, 2020.
  3. Alexandre Défossez, Nicolas Usunier, Léon Bottou and Francis Bach, "Music Source Separation in the Waveform Domain", arXiv:1911.13254, 2019. The Demucs model.
  4. Zafar Rafii, Antoine Liutkus, Fabian-Robert Stöter, Stylianos Ioannis Mimilakis and Rachel Bittner, "The MUSDB18 corpus for music separation", 2017. The standard evaluation dataset.
  5. Dolby professional documentation, Dolby Laboratories. Dolby Surround upmixing and Atmos beds and objects.
  6. Introducing Eclipsa Audio: immersive audio for everyone, Google Open Source Blog, January 2025. Eclipsa Audio uploads on YouTube.
  7. Spatial9 product details are provided by Spatial9.

Hear your song in 3D

Start with the stereo master to hear what an immersive version could sound like, then move to stems when the release calls for it. Spatial9 handles both. See how it works for artists and producers.

Dolby, Dolby Atmos and Dolby Surround are trademarks of Dolby Laboratories. Apple and Apple Music are trademarks of Apple Inc. All other names are trademarks of their respective owners. Spatial9 is not affiliated with or endorsed by them.

Try Spatial9 free