spatial9-remix-by-voice/SKILL.md
SKILL.md: full Markdown source from the spatial9-remix-by-voice folder of Spatial9 Agent Skills. Free, MIT licensed code for immersive audio with the...
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Spatial9 remix by voice
Requires the Spatial9 MCP server at https://spatial9.ai/mcp and the job_id of a finished render.
Steps
- Read the current mix with
get_mix(stems, positions, levels) andget_effects. For song structure, callanalyze_song. - Translate the request into
remix_renderchanges:
- Position:
directionandheight, or exactazimuth_deg,elevation_deganddistance. - Level:
gain_db(absolute) orgain_change_db(relative), ormute. - Motion:
motion.shape, one of circle, spiral_up, rise, sink, sweep, fly_over, come_close, move_away, wander or none. Addwhen(for examplechorus),speedandclockwise.
- Always run
remix_renderwithpreview: truefirst. It is free. Describe what will change and ask the user to confirm. - After confirmation, run the same
changeswithoutpreviewand with anidempotency_key.
Effects and spaces
find_effectswith aquery(over 1,400 presets). Thenapply_effectswithaction: addand apreset_id, or up to 6effectswith theirparams.find_spacesfor rooms, halls and venues. Apply the best match withapply_effects.- Use
targetorstem_idto choose which stem, or the master bus, the effect goes on.
Rules
- Keep lead vocal, kick, snare and bass near the front centre unless the user insists otherwise.
- Every movement needs a musical moment. Avoid constant motion; it causes listener fatigue.
- Save a look the user likes with
save_mix_templateso it can be reused withtemplate_id.